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Skaian Chess

Posted: Tue May 09, 2023 2:34 am
by itsyaboybigBerd
Has this been attempted before?

Because I've got some ideas.

Re: Skaian Chess

Posted: Thu May 11, 2023 9:51 am
by angst
Good Ideas :?

Re: Skaian Chess

Posted: Thu May 11, 2023 4:04 pm
by itsyaboybigBerd
Well I've got no programming experience and the idea for this game (upon the final prototyping) would need a full CPU. If anyone is into real-time strategy (RTS) games, that's basically what it could be like. Basically the skill I'd have to offer here is as a board game designer/campaign writer.

But here we go.

Two players, natch. Based on the Skaian Battlefield from a four-player Sburb game, I haven't gotten into concepts of specific prototypings, but my goal would be at least seventeen variables (the four beta kids, the twelve troll kids, and that one blue lady doll that almost got prototyped instead of Bec)


0th Prototyping

3x3 chess board, 1WK, 1BK.

Subsequent prototypings will result in a) Pices to furcate into heavier versions of themselves plus additional pieces
b) Implementation of additional rules/concepts, and
c) Expansion of the board

At the end of each turn, Roll 1d6. If result is 1, the 1st Prototype is applied.



1st Prototyping
Basic chess, tweaked. Limited piece movement noted as "Speed" (spd)

Board - 12x12, new pieces spawn based on king position.

10 Pawns, can move in any of the 3 advancing directions towards enemy position. Does not upgrade upon reaching opposite rank.
3 Knights
3 Bishops 9spd
2 Rooks 10spd
Queen - 7spd
King

edit: can't host images on this site lmao
Image
This is what a 1st prototype setup would look like if the kings were on the darksquare corners when a 1 is rolled. The odd bishop ends up on the opposite tile shade, ie both players get two lightsquare bishops and one darksquare bishop

Re: Skaian Chess

Posted: Thu May 11, 2023 4:23 pm
by itsyaboybigBerd
After each turn, roll (5-x+1)d6, where x=amt of previous rolls. If all=1, apply 2nd prototype. Bifurcate remaining pieces. Let's hope your chessgame is strong enough that you've developed into a strong position and traded favorably, because this is where the snowball begins.

2nd Prototyping

Board: 24x24x6, adding Foliage and Water upon certain spaces.

concepts introduced:
Damage Output/Carapace (x/y), Range (rng, default 0), "capture" becomes "combat"
Stationary pieces - function as "buildings" and tank damage to the space they occupy
Space capacity (2 pieces/space/player). stationary pieces do not count towards space capacity
Unless otherwise specified, movement speed defaults to horizontal/vertical "snake" movement. Movement rules for traditional chess pieces remain.
Turns now consist of 5 "actions" each

The board has gone from 144 tiles to 3,456, with each tile now "bigger" than before. Each piece furcates into five or more pieces to fill the board.

Pawn - 2spd (movement now includes horizontal and/or vertical, can engage diagonally), 1/4
==> Encampment (stationary), 8HP
Scout, 4spd, 1/1
(2) Peon, 2spd, 1/1

Knight - 7spd ("snake" movement w/ 2 "bends" req.), 2/4, 1rng
==> Encampment
(2) Rider, 8spd, 1/2
Archer, 2spd, 1/2, 4rng
Scout

Bishop - 9spd, 1/6, 2rng
==> Missionary (stationary), 12HP, heals occupants 1 carapace per turn
Enchanter, 2spd, 2/1, 1rng
(4) Peons

Rook - 10spd, 2/8
==> Tower (stationary), 18HP, allows 1 additional piece/space
Liutenant, 4spd, 2/4
Rider
Scout
(2) Archers
(2) Peons

Queen - 8spd, 3/3
==> Caravan - 8spd, 5HP. Carries up to 3 pieces (carried pieces do not count towards space capacity)
Captain, 3spd, 3/5
Liutenant
Rider
Enchanter
Archer
Scout

King - 2spd, 1/8
==> Castle, 30HP, occupies 2x2
(2) Captain
(2) Liutenant
Enchanter
(2) Rider
(4) Peon

Here's the board as an unwrapped cube:
Image