Things you should not put in an Ecto-Alchemologizer
Things you should not put in an Ecto-Alchemologizer
The science of Ecto-Alchemologization is still new, and as with all new sciences, mistakes are inevitable. This thread exists to serve as a repository for any combinations resulting in any horrific monsters, abominations against nature, or creatures literally too pathetic to live us Ecto-Alchemologists come across in our experimentation.
WARNING: DO NOT COMBINE HUMAN DNA WITH CATS OR CAT-RELATED ITEMS
I've seen many new Ecto-Alchemologists begin with this seemingly straightforward combination, no doubt inspired by a certain subset of animated media. All of them have deeply regretted doing so.
Combinations to Avoid:
Human + Sunglasses:
Intended to produce human coolkids. Resulted in semitransparent humans that absorb significant amounts of high-energy visible light, making it dangerous for them to remain exposed to sunlight for very long.
Dog + Wasp:
Intended to create friendly and obedient wasps. Resulted in dog-sized but otherwise normal wasps.
Slug + Poetry:
Produces Vogons.
Human + Candy:
Produced a batch of both literally and metaphorically sweet children. However, this quickly resulted in my laboratory becoming infested with ants. The children were slowly and excruciatingly painfully devoured alive.
Anteater + Flamethrower:
Extremely effective at eliminating the ant infestation in my lab. Also extremely effective at eliminating most vegetation on the island said lab is located on.
Jaguar + Asbestos:
Successfully eliminated the fire-breathing anteaters. Island now completely uninhabitable.
WARNING: DO NOT COMBINE HUMAN DNA WITH CATS OR CAT-RELATED ITEMS
I've seen many new Ecto-Alchemologists begin with this seemingly straightforward combination, no doubt inspired by a certain subset of animated media. All of them have deeply regretted doing so.
Combinations to Avoid:
Human + Sunglasses:
Intended to produce human coolkids. Resulted in semitransparent humans that absorb significant amounts of high-energy visible light, making it dangerous for them to remain exposed to sunlight for very long.
Dog + Wasp:
Intended to create friendly and obedient wasps. Resulted in dog-sized but otherwise normal wasps.
Slug + Poetry:
Produces Vogons.
Human + Candy:
Produced a batch of both literally and metaphorically sweet children. However, this quickly resulted in my laboratory becoming infested with ants. The children were slowly and excruciatingly painfully devoured alive.
Anteater + Flamethrower:
Extremely effective at eliminating the ant infestation in my lab. Also extremely effective at eliminating most vegetation on the island said lab is located on.
Jaguar + Asbestos:
Successfully eliminated the fire-breathing anteaters. Island now completely uninhabitable.
- recursiveSlacker
- Posts: 4
- Joined: Mon Dec 02, 2019 9:48 pm
- Pronouns: he/him
Re: Things you should not put in an Ecto-Alchemologizer
I would consider putting in a lawyer. You may be entitled to financial compensation.
-
- Posts: 1023
- Joined: Sat Nov 16, 2019 2:08 pm
Re: Things you should not put in an Ecto-Alchemologizer
Cherub+Horror terror
an even more eldritch abomination that also has a split personality disorder.
an even more eldritch abomination that also has a split personality disorder.
- lillithRamie
- Posts: 19
- Joined: Sat Dec 07, 2019 2:46 pm
- Pronouns: she/them
Re: Things you should not put in an Ecto-Alchemologizer
Let not forget you can use this machine to subtract as well >:D
Re: Things you should not put in an Ecto-Alchemologizer
Personally, I'm more interested in the human combinations. What if you could figure out the basic building blocks for all types of personalities? Of course, every human is slightly different, so the noise function would definitely play a role in creating these new human species.
For example, let's say I wanted to create a laidback musician type person
Human + Sunglasses + Turntables + Noise function
I get a laidback musician type person, as I intended, however (this is where the noise function would come into play), they get angry quite easily, and also have a weird interest in seafood?
I hope I'm making sense here, and not rambling like a madman
For example, let's say I wanted to create a laidback musician type person
Human + Sunglasses + Turntables + Noise function
I get a laidback musician type person, as I intended, however (this is where the noise function would come into play), they get angry quite easily, and also have a weird interest in seafood?
I hope I'm making sense here, and not rambling like a madman
-
- Posts: 1023
- Joined: Sat Nov 16, 2019 2:08 pm
Re: Things you should not put in an Ecto-Alchemologizer
A sapient being to create sapient life basically. Or at least attempt to. Cause that... .cactus thing wasn't exactly sapient? Or maybe it was? Shrugs.Sokota wrote: ↑Sat Feb 15, 2020 12:36 amPersonally, I'm more interested in the human combinations. What if you could figure out the basic building blocks for all types of personalities? Of course, every human is slightly different, so the noise function would definitely play a role in creating these new human species.
For example, let's say I wanted to create a laidback musician type person
Human + Sunglasses + Turntables + Noise function
I get a laidback musician type person, as I intended, however (this is where the noise function would come into play), they get angry quite easily, and also have a weird interest in seafood?
I hope I'm making sense here, and not rambling like a madman
Or fuck maybe it turns out in sburb humans are like Vanilla Sapience. They are the base code for creating a sapient being.
- RoyalFiddle
- Posts: 568
- Joined: Fri Nov 15, 2019 9:52 pm
- Location: *Obvious Joke about the Medium*
- Classpect: Mage of Time
- Moon: Prospit
Re: Things you should not put in an Ecto-Alchemologizer
Bros I mixed in my copies of gamebro and gamesis and now my species refuses to do anything but be a massive piece of shit all day
ROS3S 4R3 BL4CK
V1OL3TS 4R3 BL4CK
3V3RYTH1NG 1S BL4CK
1M BL1ND
>:]
V1OL3TS 4R3 BL4CK
3V3RYTH1NG 1S BL4CK
1M BL1ND
>:]
- RoyalFiddle
- Posts: 568
- Joined: Fri Nov 15, 2019 9:52 pm
- Location: *Obvious Joke about the Medium*
- Classpect: Mage of Time
- Moon: Prospit
Re: Things you should not put in an Ecto-Alchemologizer
Honestly if this wasn't spoilery as hell I'd make a Thread Game about it, cause fuck yeah
ROS3S 4R3 BL4CK
V1OL3TS 4R3 BL4CK
3V3RYTH1NG 1S BL4CK
1M BL1ND
>:]
V1OL3TS 4R3 BL4CK
3V3RYTH1NG 1S BL4CK
1M BL1ND
>:]
- Generalrabogolfo
- Posts: 1193
- Joined: Sun Nov 10, 2019 7:08 pm
- Location: Caliborn's Tummy
- Pronouns: El, el rabo
- Classpect: bard of mind
- Moon: Derse
Re: Things you should not put in an Ecto-Alchemologizer
vriska's ectothingy with john's body catpcha card