Pesterquest Modsuite

Got an fandom-related project, site, or theme? Want to start one? Looking for fan meetups in your area? Post in here.
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calamityCons
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Re: Pesterquest Modsuite

Post by calamityCons » Fri Apr 03, 2020 1:28 pm

I've been trying to use this modsuite all day, but I'm having difficulty understanding why the run wizard continuously returns errors claiming that characters are not properly defined. I'm not sure why this is happening or what I have to do to correct it. I've included some screenshots in the hopes of receiving assistance.
Error intro_demo.png
Error intro_demo.png (107.6 KiB) Viewed 5801 times
Error Gio_Ult_Gamzee.png
Error Gio_Ult_Gamzee.png (111.5 KiB) Viewed 5801 times
Error aradia_fix.png
Error aradia_fix.png (43.05 KiB) Viewed 5801 times
Please help!
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#ReviveSpadesSlick #WVForNarrativeRelevance

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Gio
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Re: Pesterquest Modsuite

Post by Gio » Thu Apr 23, 2020 6:23 pm

There were some major changes made to refocus the project around exporting standalone projects, and I need to go back and redo most of the demo routes, unfortunately. My best suggestion right now is to look at the sbb demo.
I'm making Pesterquest Modsuite! Write your own pq/friendsim routes!
Keep circulating the tapes.
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calamityCons
Posts: 894
Joined: Sun Nov 10, 2019 9:25 pm
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Re: Pesterquest Modsuite

Post by calamityCons » Thu Apr 23, 2020 8:42 pm

Thanks for finally getting back to me! I've managed to finagle it at least somewhat into a coherent fansim, but I still have to learn a bit more coding than I expected to. Still, I appreciate you taking the time to give me some advice.
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#ReviveSpadesSlick #WVForNarrativeRelevance

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