Alchemy Thread Thing: It's Recombinatin' Time!
- AllergicToSanity
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
SBAHJifier --> Image of all the homestuck books
- loomingDoom
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
John && Vriska has been done but what about John || Vriska?
Re: Alchemy Thread Thing: It's Recombinatin' Time!
I would really like to see more combinations of clotheing, you already gave new digs to the kids, so how about some for more of the trolls
Terezi's outfit && Vriska's dice
Terezi's outfit && Vriska's dice
- averageJokester
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
Knight of Time outfit || SBAHJ comic
Maid of Life outfit && Harlequin doll
Maid of Life outfit && Harlequin doll
- gramaticalError
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
Dirk's shades && Dave's shades
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
punch designix || alchemiter
Last edited by coolBeans on Fri Mar 19, 2021 4:12 pm, edited 2 times in total.
- PurplePest29
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
flourite octet || Homes Smell Ya Later
Uwuw capitawism
- aspiringWatcher
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
First, I'd like to define two actions:
X\\Y := X&&(!Y). (\\ is abjunction: X\\Y returns bits that are in X, but not in Y.)
X==Y := !(X^^Y) (== is equivalency: X==Y returns bits identical between X and Y.)
(Euclid's Elements || Lil' Cal) && WV's outfit.
A physical copy of The Binding of Isaac: Afterbirth && Retrobar.
Jade Harley but with little dog ears ^^ Toblerone stick.
Installman \\ Stallman.
STUPID IDIOT BUNNY HAT FOR MORONS \\ (DATA STRUCTURES FOR ASSHOLES == KNITTING FOR ASSHOLES).
X\\Y := X&&(!Y). (\\ is abjunction: X\\Y returns bits that are in X, but not in Y.)
X==Y := !(X^^Y) (== is equivalency: X==Y returns bits identical between X and Y.)
(Euclid's Elements || Lil' Cal) && WV's outfit.
A physical copy of The Binding of Isaac: Afterbirth && Retrobar.
Jade Harley but with little dog ears ^^ Toblerone stick.
Installman \\ Stallman.
STUPID IDIOT BUNNY HAT FOR MORONS \\ (DATA STRUCTURES FOR ASSHOLES == KNITTING FOR ASSHOLES).
The world is vast and full and wonders, no matter what they tell you.
- Deacon Blues
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
> Combine Problem Sleuth poster && knight PJs.
> Combine heir PJs && wiseguy suit slime suit || junior ectobiologist's lab suit.
> Combine smuppet || Lil Cal.
> Combine heir PJs && wiseguy suit slime suit || junior ectobiologist's lab suit.
> Combine smuppet || Lil Cal.
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
wouldn't \\ be the same thing as ^^ alchemy? the way you explained it, it just seems like youre taking X out of Y, which iirc would result in you having a card only with the holes both cards don't have in common (which is how ^^ works, unless i did some very big mistake in reading how it works)aspiringWatcher wrote: ↑Thu Feb 25, 2021 5:50 amFirst, I'd like to define two actions:
X\\Y := X&&(!Y). (\\ is abjunction: X\\Y returns bits that are in X, but not in Y.)
X==Y := !(X^^Y) (== is equivalency: X==Y returns bits identical between X and Y.)
same with ==, the way it works sounds just like && alchemy
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
Nope, it wouldn't!coolBeans wrote: ↑Fri Mar 19, 2021 4:20 pmwouldn't \\ be the same thing as ^^ alchemy? the way you explained it, it just seems like youre taking X out of Y, which iirc would result in you having a card only with the holes both cards don't have in common (which is how ^^ works, unless i did some very big mistake in reading how it works)aspiringWatcher wrote: ↑Thu Feb 25, 2021 5:50 amFirst, I'd like to define two actions:
X\\Y := X&&(!Y). (\\ is abjunction: X\\Y returns bits that are in X, but not in Y.)
X==Y := !(X^^Y) (== is equivalency: X==Y returns bits identical between X and Y.)
same with ==, the way it works sounds just like && alchemy
\\ is one-sided, not two-sided: [red apple]\\[tomato] returns an apple that isn't red, while [red apple]^^[tomato] would return an object that is an apple and a tomato (a fruit with an apple's texture and a tomato's taste, I presume?) but not red.
Actually, these wouldn't be fruit because apples and tomatoes are both fruit, and thus fruit-ness gets excluded.
Finally, == glues in traits that aren't present in the object, so I guess it's a "&& but also shit you'd get from &&'ing opposites" action.
The world is vast and full and wonders, no matter what they tell you.
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
Suit && Ink of Squid Pro Quo
"That might be overkill. Then again... there is no kill like overkill."
Yeah, I'm that Avery T. Deaconari. (The T stands for "Tom".)
Yeah, I'm that Avery T. Deaconari. (The T stands for "Tom".)
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
I still can't really imagine how that would actually work. Alchemy is, like, a Physical Thing with actual punch cards so i doubt there's too much more you can do than that of the functions shown, unless you really fuck around with doing other stuff. but also i guess it doesnt matter because this is a fictional comic world.aspiringWatcher wrote: ↑Thu Apr 01, 2021 3:01 pmNope, it wouldn't!coolBeans wrote: ↑Fri Mar 19, 2021 4:20 pmwouldn't \\ be the same thing as ^^ alchemy? the way you explained it, it just seems like youre taking X out of Y, which iirc would result in you having a card only with the holes both cards don't have in common (which is how ^^ works, unless i did some very big mistake in reading how it works)aspiringWatcher wrote: ↑Thu Feb 25, 2021 5:50 amFirst, I'd like to define two actions:
X\\Y := X&&(!Y). (\\ is abjunction: X\\Y returns bits that are in X, but not in Y.)
X==Y := !(X^^Y) (== is equivalency: X==Y returns bits identical between X and Y.)
same with ==, the way it works sounds just like && alchemy
\\ is one-sided, not two-sided: [red apple]\\[tomato] returns an apple that isn't red, while [red apple]^^[tomato] would return an object that is an apple and a tomato (a fruit with an apple's texture and a tomato's taste, I presume?) but not red.
Actually, these wouldn't be fruit because apples and tomatoes are both fruit, and thus fruit-ness gets excluded.
Finally, == glues in traits that aren't present in the object, so I guess it's a "&& but also shit you'd get from &&'ing opposites" action.
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
Sollux’s 3D glasses && cue ball
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Re: Alchemy Thread Thing: It's Recombinatin' Time!
iPhone && Captchalogue card
- ReesePufferson
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